January 30th, 2014
After a very successful release of my game Battlebow: Shoot the Demons for the Android platform on 28th June 2013, I figured it would be a good time to do an update. Here are the update notes:
New Monsters! New Worlds! New Items!
Your heroes have gotten into a winter storm. Will you be able to fight the ogres while your arrows are blown around by the wind?
New features of 1.6:
- Level Cap is now 60
- 2 new worlds with endbosses await you
- Loot over 200 items
- Minor bugfixes
- More monsters
- Wind blows your projectiles off track
When the 1.6 update went live this month, it received much attention and so the total download count of the game went over 100,000. It is a great feeling when so many people worldwide are enjoying the game, and it makes me glad I did not put any IAP into the android version. That way, somebody without a credit card (Over 10% of installs are coming from other sources than Google Play) can still enjoy the game it was meant to be played.
Here are some of my favorite user reviews:
Fantastic 1 of the best games 4 mobile that i have seen yet all though it crashes from time 2 time. I’ll change my rating when that gets fixed.
Love it!!!!! I love this game but on co-op put online and 4 players to make it more easier. I trust you guys keep making updates enjoyed this game alot.
Download Battlebow on the App Store and on Google Play.
Battlebow: Shoot the Demons – Official Website
September 5th, 2013
3 new tutorials are now online to help you get the most out of the plugin. Don’t forget that there are also video tutorials available on Vimeo.
I have also added a complete list of all tutorials on the FeatherTools page. You can find it under Support -> Tutorials
June 28th, 2013
Battlebow: Shoot the Demons is now available as a free download! Try it out, I think you will like it.
The android version comes without IAP and features 4 character classes, easy one-finger controls, and a co-op mode which lets 2 players play on a single device. Over 140 items to loot and many quests give the game its RPG characteristics. Read the rest of this entry »
February 29th, 2012
The FAQ for the mbFeatherTools plugin has been updated with 2 important additions that I get asked pretty often. If you need some extra resolution for your weightmaps or need to work on the UVs of your mesh, have a look.
December 7th, 2011
I got interviewed the the AREA about the development of mbFeatherTools. Have fun reading!
November 17th, 2011
The mbFeatherTools documentation has been updated with more detailed information on the mb_RotationMapOp operator. Read the doc here
September 30th, 2011
Check out the updated mbFeatherTools gallery. The new pictures demonstrate how to create the effect of soft feathers by adjusting the transparency. The FAQ also has been updated with a few tips on how to work efficiently with the plugin.
September 5th, 2011
Wow, the download counter is way past 2,000!
By the way, with the latest patch (2.10 from 06/07/11) there is no more need to edit any files within your python installation. You can now happily use a stock 2.5 or 2.6 python.
May 26th, 2011
That’s right, my first iPhone/iPad game is finally released.
Watch the debut trailer
Engine used: Powered by Cocos2d
Software used: Softimage XSI 7.01, XCode, Zwoptex, GIMP, Git, Python, FontForge, and many more…
February 3rd, 2011
The Computerspielemuseum in Berlin opened its new permanent exhibition and Kickflip Quake is part of it! Last week I had a look myself, and despite all concerns, I didn’t feel any older than before. If you didn’t know, Quake1 is still being modded nowadays, and there are regular modding sessions happening over at Inside3D.