tools → Interview by the AREA : Behind the Screenz
I got interviewed the the AREA about the development of mbFeatherTools. Have fun reading!
I got interviewed the the AREA about the development of mbFeatherTools. Have fun reading!
The mbFeatherTools documentation has been updated with more detailed information on the mb_RotationMapOp operator. Read the doc here
Check out the updated mbFeatherTools gallery. The new pictures demonstrate how to create the effect of soft feathers by adjusting the transparency. The FAQ also has been updated with a few tips on how to work efficiently with the plugin.
Wow, the download counter is way past 2,000!
By the way, with the latest patch (2.10 from 06/07/11) there is no more need to edit any files within your python installation. You can now happily use a stock 2.5 or 2.6 python.
That’s right, my first iPhone/iPad game is finally released.
iTunes Link
Watch the debut trailer
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Engine used: Powered by Cocos2d
Software used: Softimage XSI 7.01, XCode, Zwoptex, GIMP, Git, Python, FontForge, and many more…

The Computerspielemuseum in Berlin opened its new permanent exhibition and Kickflip Quake is part of it! Last week I had a look myself, and despite all concerns, I didn’t feel any older than before. If you didn’t know, Quake1 is still being modded nowadays, and there are regular modding sessions happening over at Inside3D.


The demo scenes for the mbFeatherTools plugin are back online. To open them you need Softimage XSI 7.01 or higher. If you don’t have Softimage installed, you can download a trial version from the Autodesk site.
The new Fable III Cinematic Intro shows what can be done with mbFeatherTools. The chicken’s feathers were animated using the mbFeatherTools plugin.
Learn how to make deforming feathers: How to combine ICE dynamics and syflex
I am proud to announce the release of mbFeatherTools!
Check it out at feathertools.michael-buettner.com.
The online documentation is also up now.